By Kim J.L. Nevelsteen
This booklet scrutinizes pervasive video games from a technological standpoint, targeting the sub-domain of video games that fulfill the standards that they utilize digital video game parts. within the machine video game undefined, using a video game engine to construct video games is usual, yet present video game engines don't help pervasive video games. because the machine online game is already wealthy with video game engines, this booklet investigates: (i) if a online game engine should be repurposed to level pervasive video games; (ii) if positive factors describing a would-be pervasive video game engine could be pointed out; (iii) utilizing these gains, if an structure be present in an identical ‘product line’ as an latest engine and that may be prolonged to level pervasive video games (iv) and, ultimately, if there any demanding situations and open concerns that stay.
The method of answering those questions is twofold. First, a survey of pervasive video games is carried out, collecting technical information and distilling an element characteristic set that permits pervasive video games. moment, a kind of video game engine is selected as candidate within the similar product line as a would-be pervasive online game engine, helping as a lot of the characteristic set as attainable. The structure is prolonged to aid the total characteristic set and used to level a pervasive online game known as Codename: Heroes, validating the structure, highlighting good points of specific value and selecting any open matters. the realization of this ebook is usually twofold: the ensuing characteristic set is confirmed to coincide with the definition of pervasive video games and similar paintings. And secondly, a digital global engine is chosen as candidate within the related product line as a would-be pervasive video game engine. Codename: Heroes was once effectively carried out, reaping the advantages of utilizing the chosen engine; improvement time was once low, spanning quite a few months. Codename: Heroes used to be staged two times, with out balance concerns or down time.
Read Online or Download A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games (SpringerBriefs in Computer Science) PDF
Best human-computer interaction books
Preserving discovered issues came across: The examine and perform of non-public info administration is the 1st accomplished e-book on new 'favorite baby' of R&D at Microsoft and somewhere else, own details administration (PIM). It presents a accomplished evaluation of PIM as either a learn and a convention of the actions humans do, and want to be doing, in order that details can paintings for them of their day-by-day lives.
This e-book summarizes a variety of techniques for theautomatic detection of well-being threats to older sufferers at domestic dwelling on my own. Thetext starts via in short describing those that may so much make the most of healthcaresupervision. The publication then summarizes attainable eventualities for tracking anolder sufferer at domestic, deriving the typical practical specifications formonitoring know-how.
Common UX layout: construction Multicultural person event offers a great consultant as multicultural UX keeps to become a transdisciplinary box that, as well as the conventional UI and company approach issues, comprises socio/cultural and neurocognitive issues that represent one of many first steps in a really worldwide product approach.
This publication deals a scientific creation to an understanding-oriented method of multimedia content material research. It integrates the visible realizing and studying versions right into a unified framework, in which the visible figuring out publications the version studying whereas the realized versions enhance the visible realizing.
- Beginning Android Programming: Develop and Design
- Virtual, Augmented and Mixed Reality: 9th International Conference, VAMR 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, ... (Lecture Notes in Computer Science)
- Intelligent Audio Analysis (Signals and Communication Technology)
- Social Computing and Social Media: 7th International Conference, SCSM 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, ... (Lecture Notes in Computer Science)
- Kalman-Filter: Einführung in die Zustandsschätzung und ihre Anwendung für eingebettete Systeme (German Edition)
- Autonomous Robotics and Deep Learning (SpringerBriefs in Computer Science)
Extra info for A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games (SpringerBriefs in Computer Science)