Download A Survey of Characteristic Engine Features for by Kim J.L. Nevelsteen PDF

By Kim J.L. Nevelsteen

This booklet scrutinizes pervasive video games from a technological standpoint, targeting the sub-domain of video games that fulfill the standards that they utilize digital video game parts. within the machine video game undefined, using a video game engine to construct video games is usual, yet present video game engines don't help pervasive video games. because the machine online game is already wealthy with video game engines, this booklet investigates: (i) if a online game engine should be repurposed to level pervasive video games; (ii) if positive factors describing a would-be pervasive video game engine could be pointed out; (iii) utilizing these gains, if an structure be present in an identical ‘product line’ as an latest engine and that may be prolonged to level pervasive video games (iv) and, ultimately, if there any demanding situations and open concerns that stay.

The method of answering those questions is twofold. First, a survey of pervasive video games is carried out, collecting technical information and distilling an element characteristic set that permits pervasive video games. moment, a kind of video game engine is selected as candidate within the similar product line as a would-be pervasive online game engine, helping as a lot of the characteristic set as attainable. The structure is prolonged to aid the total characteristic set and used to level a pervasive online game known as Codename: Heroes, validating the structure, highlighting good points of specific value and selecting any open matters. the realization of this ebook is usually twofold: the ensuing characteristic set is confirmed to coincide with the definition of pervasive video games and similar paintings. And secondly, a digital global engine is chosen as candidate within the related product line as a would-be pervasive video game engine. Codename: Heroes was once effectively carried out, reaping the advantages of utilizing the chosen engine; improvement time was once low, spanning quite a few months. Codename: Heroes used to be staged two times, with out balance concerns or down time.

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